Audacity Week Challenge: Designing Wonder and Thrills
I facilitated and managed a student design sprint challenge titled “Designing Wonder and Thrills,” I briefed the students this morning, they are set in groups and have to create a new immersive area, or land, of a fictional theme park.
Playing with pricing in Moonlighter
Moonlighter is a video game in which you play a dungeon looting adventurer by night, and shop owner by day, which got me thinking about pricing and price elasticity.
Comparing state of flow and state of play
Comparing the six core characteristics of play and of the mental state of flow in positive psychology.
Understanding subjective conscious experience in interactive media and video games
A few thoughts about the new Fallout TV series and subjective conscious experience in interactive media, based on Like Stories of Old’s video essay.